Advantages of AR160 + None + None
Slightly higher maximum distance
AR160's bullets fly 5% further
A bit faster tactical reload (Bullets left)
AR160 reloads 13% faster when there is a bullet in the chamber
A bit faster empty reload
AR160 reloads 12% faster when there's no bullet in the chamber
Higher muzzle velocity
AR160's bullets fly 5% faster
Slightly less upwards recoil
AR160 has 36% less upwards kick
Slightly less recoil to right
AR160 has 15% less kick to right
A bit lower first shot recoil multiplier
AR160's First shot recoil multiplier is 29% lower
Slightly less spread increase per shot
Spread increases 9% less on AR160 when shooting
Advantages of ACE 23 + None + None
Slightly higher fire rate
ACE 23 fires rounds 10% faster
ACE 23 has 16% bigger magazine
Slightly less recoil to left
ACE 23 has 26% less kick to left
Equal stats on AR160 + None + None and ACE_23 + None + None
Same maximum damage
Both do same damage at close range
Same minimum damage
Both do same damage at long range
Same drop-off start distance
Damage starts to drop at the same distance
Same drop-off end distance
Damage drop stops at the same distance
Equal bullet drop
Both guns have same bullet drop
Same Recoil decrease
Both guns recover from recoil as fast as the other
Same amount of spread (ADS, not moving)
Both guns have same amount of ADS spread (Not moving)
Same amount of spread (ADS, moving)
Both guns have same amount of ADS spread (Moving)
Same amount of spread (HIP, Stand, Not moving)
Both guns have same amount of HIP spread (Standing, Not moving)
Same amount of spread (HIP, Crouching, Not moving)
Both guns have same amount of HIP spread (Crouch, Not moving)
Same amount of spread (HIP, Prone, Not moving)
Both guns have same amount of HIP spread (Prone, Not moving)
Same amount of spread (HIP, Stand, Moving)
Both guns have same amount of HIP spread (Standing, Moving)
Same amount of spread (HIP, Crouching, Moving)
Both guns have same amount of HIP spread (Crouch, Moving)
Same amount of spread (HIP, Prone, Moving)
Both guns have same amount of HIP spread (Prone, Moving)
Battlefield 4 is an installment in the Battlefield series developed by Swedish game developer DICE and published by Electronic Arts. Players pre-ordered Medal of Honor: Warfighter would be granted early beta access to the game. The game was released on October 29, 2013.
The following weapons are seen in the video game Battlefield 4:
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from Battlefield 3, magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.
The Beretta M9 returns from Battlefield 3 and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the M9A1 variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The M9 model is also reused for the three-round burst "93R", although it started out with a 20+1 capacity (despite using a 15-round magazine model), after a patch it now has a 15+1 capacity just like the standard M9. Beretta M9s are seen holstered on Clayton "Pac" Pakowski and the United States Marine Corps Support character's chest holster. The Russian Recon and Support troops are also seen carrying M9s for whatever reason. The US Support character model is the only American unit which has an M9 on them. The other USMC soldiers carry Glock 17's in various holsters.
Chiappa Rhino 40DS
A Chiappa Rhino revolver with a 4-inch barrel appears in the DLC Naval Strike, called the "SW40". The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only moves when moved by the user, as they are separate from the bolt).
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW chambered in .40S&W appears as the "CZ-75" and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.
The FN Five-seveN is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.
On the cover art, as well as other promotional artwork, Recker is seen holding a Glock 17 with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac wields the Glock 17 as his standard sidearm throughout the campaign (Even though he has a Beretta M9 in his chest holster), Captain Garrison uses one with a black frame in the level "South China Sea", as well as Agent Kovic in Shanghai. Like the previous game, the black frame model is seen holstered on almost all USMC soldiers, except the support character (Which uses Pac's body model) in multiplayer, They have a holstered Beretta M9 in a chest holster.
The Glock 18 is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and has a 17+1 round capacity (previously 19+1). The Glock 18 requires 23000 points with handguns to unlock. It is worth noting that, as in Battlefield 3, it actually reuses the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.
Heckler & Koch HK45C
The Heckler & Koch HK45C is the last sidearm to be unlocked in multiplayer, and is listed as the "Compact 45" presumably for trademark reasons; however, DICE's internal file name for the pistol remains "HK45C". The model has been brought in from Medal of Honor: Warfighter, It uses the 10-round extended "elephant foot" magazines, and has the threaded barrel of the 45CT. The actual HK45CT has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX chambered in .44 Magnum appears as the "DEagle 44" in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the "Compensator" attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the "muzzle brake" attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the "Recoil Kinetics" assignment.
Marlin Model 1894
A custom Marlin Model 1894 lever-action rifle is included in the Spring 2015 Patch and is modernized with rails, a stainless steel finish, custom sights, a custom lever, engravings, and a short stock and barrel. Referred to in-game as the "Mare's Leg". Bizarrely, it is the only weapon outside of the "Sniper Rifle" category able to equip the 40x Ballistic Scope.
Mateba Model 6 Unica
The Mateba Model 6 Unica appears as the "Unica 6" in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the "Big Splash" assignment.
The MP-412 REX first appears in the singleplayer campaign, with Dunn giving it to Recker to shoot out the windshield of the car as it's sinking into the ocean after a total eclipse of the heart. The MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The player must simply complete the first mission of the singleplayer campaign, "Baku", to unlock it in multiplayer.
The MP-443 Grach returns from Battlefield 3 and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols. Curiously, the MP-443 is not seen holstered on Russian Army soldiers. Instead, they have holstered Chinese Norinco QSZ-92-5.8's.
The Norinco QSZ-92-5.8 appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock. QSZ-92 is correctly holstered all Chinese Army soldiers, but it's also seen in Kimble "Irish" Grave's holster and even Russian Army soldier's holsters. The weapon has very similar stats to the FN Five-seveN.
The SIG-Sauer P226R is the starting pistol for all classes. The model has been brought over from Medal of Honor: Warfighter. The P226 is one of the few weapons in-game depicted with a threaded barrel. It holds 15+1 rounds.
Taurus Model 44
The Taurus Model 44, once again listed as the ".44 Magnum", is available in multiplayer as the second to last sidearm unlocked. It can kill with just two shots in close range. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.
Vickers Tactical Custom 1911
A one-off custom variant of the M1911, made by Larry Vickers of Vickers Tactical specifically for Medal of Honor: Warfighter, replaces the M45 MEU(SOC) from Battlefield 3. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights (When using the 3x scope, the scope mount attached is the same model used on the "M39 EMR"). The original M45 MEU(SOC) or the newer Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command. The M45A1 was however put into service by the US Marines after this game's release.